Updates

Build and Conquer [V0.2] Naval Update

Ports, warships, coastal launchers, new AA, and Military HQ limit raises—November 2026 beta.

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Update V0.2 Notes

The live Roblox client labels the game Build and Conquer [V0.2] by The Slop Company. The Naval wave (community coverage dated around November 2026) is the headline of this version: coasts matter, fleets sail, and air defense got denser. This page is a fan reconstruction in patch-notes style—not a verbatim corporate changelog. Verify every cost and label in your session, then use the links below for doctrine.

For lineage on city level 5, drones, steel export, and the missile rework, read Update V0.1 Notes. Return to the Updates Hub for cadence habits.

Headline: the Naval wave

V0.2 turns the plot-and-mainland ground war into a three-domain fight: land, missile/drone air threats, and now sea.

Community and creator coverage consistently names:

  • Small and medium ports for coastal basing and logistics
  • A shipyard / drydock to build, repair, and rearm
  • Early gunboat hulls climbing into Arleigh Burke destroyers, Ticonderoga cruisers, and Virginia submarines
  • Eastern and French fleet skins / variants for owners of the matching military packs
  • Coastal defense launchers (videos highlight Yakhont-style anti-ship tubes with limited engagement bands)

Full playbook: Naval Ships Guide.

New and expanded air defense

Naval-update commentary calls out fresh short-range and detection tools:

  • Stinger-style AA
  • Twin 23mm guns
  • Early Warning Radar for cueing (radar alone does not kill)
  • Interceptors with mid-flight guidance and updated drag physics—lead time and salvo size matter more than panic single shots

Close-in Sea RAM / C-RAM-style caps and mid/high layers (PAC / Iron Dome / Arrow slang) still define plot survival. Stack the new tools onto the doctrine in Air Defense instead of replacing that page.

Politics and Military HQ gates

Two progression buildings get clearer roles in community notes for this wave:

  • City Hall politics around level 3 — political / civic options unlock as the city matures; treat in-game tooltips as truth for exact buttons
  • Military HQ at level 4 — raises ground, navy, missile, and air-defence limits and lets players order factory production from one panel

Population still gates the journey. City level 2 ≈ 250 population for basic guns and soldiers; city level 5 ≈ 2,500 population remains the long housing horizon from the V0.1 wave. Plan housing before you fantasize about max navy caps.

Logistics: trucks out, deliveries automated

Earlier October community notes (carried into the V0.2 era) report that manual truck busywork was removed in favor of automated deliveries. Practical takeaway: spend attention on placement, research, and combat—not babysitting every crate. If an old script still tries to drive trucks, throw it out; see Scripts warnings when automation fights the live remotes.

Server size and monetization context

  • Max players per server: 8 (unchanged public figure for current beta)
  • Promo codes: still none confirmed working as of November 2026 — Codes Hub
  • Game passes: Eastern European Military Pack and French Military Pack (~399 R$ each), More City Slots (~249 R$), Custom Billboard Images (~99 R$) — details on Game Passes

Passes grant listed hardware / slots / cosmetics. They do not complete missile hit quests or skip city levels.

What stayed from V0.1

Do not treat V0.2 as a wipe of prior systems:

  • Drones (Shahed / Karrar community names) remain a pressure and vision layer — Drones & Research
  • Missile hit quests still shape the ladder (SRBM 5 → GLCM 12 → MRBM 25 → Hypersonic 100 → Cluster 1,500) — Missile Guide
  • Steel export still rewards industry and punishes selling your last repair plates
  • Strategic areas still pay community-reported ~+20% income / ~+30% population while held

V0.1 taught the grammar; V0.2 adds the coastal sentence.

Suggested checklist after you see [V0.2]

  1. Confirm place identity (The Slop Company, correct universe) via the Links Hub.
  2. Audit coastline: port tier, shipyard power, and coastal AA.
  3. Re-check Military HQ / City Hall unlocks against your city level.
  4. Re-learn interceptor behavior (mid-flight guidance) with a low-stakes test salvo defense.
  5. Sortie a gunboat training loop before queuing destroyers.
  6. Revisit drone hangars—AD saturation still pairs with navy pressure.
  7. Only then spend Robux on theme packs if you want Eastern or French identity.

Common V0.2 mistakes

  • Building a shipyard before shops fund repairs
  • Sailing without plot or coastal air defense
  • Ignoring Military HQ limit raises at level 4
  • Assuming Naval content deleted the need for drones and missiles
  • Running pre-automation truck scripts
  • Hunting fake codes after every trailer drop

What this page is not

Exact UI copy, hotfix numbers, and internal commit messages may differ from this reconstruction. When official group posts conflict with this article, trust the live game and official channels. We will add future updates/*.json entries as named drops appear; this V0.2 file is the Naval-wave cornerstone.

Respect the version tag on the Roblox page. If it says [V0.2], your next skill investment is coastal literacy—ports up, AD overlapping, fleets repaired twice before the victory lap.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What is Build and Conquer [V0.2]?

The live Roblox version tag for The Slop Company's beta. The Naval wave adds ports, shipyards, warships, coastal launchers, and denser air defense on top of V0.1 systems.

What ships were added in the Naval update?

Community coverage highlights gunboats, Arleigh Burke destroyers, Ticonderoga cruisers, and Virginia submarines, plus Eastern and French fleet variants for pack owners.

What AA changed in V0.2?

Notes call out Stinger, twin 23mm guns, Early Warning Radar, and interceptors with mid-flight guidance. Layer them with existing close-in and mid/high defenses.

What do City Hall and Military HQ do now?

Community notes tie City Hall politics to around level 3 and Military HQ at level 4 to raising ground, navy, missile, and air-defence limits plus centralized factory orders.

Are there codes for the V0.2 Naval update?

No confirmed working promo codes as of November 2026. Check the Codes Hub for status; ignore unverified 'free navy' pastes.

Did trucks get removed?

Earlier October notes report manual trucks removed in favor of automated deliveries. Spend attention on build and combat, not crate babysitting.