Updates

Build and Conquer Update V0.1 Patch Notes

Level 5 cities, drones, steel export, and missile rework鈥攃ontext for the live V0.2 client.

Last updated:

Update V0.1 Notes

Live client note: Roblox now surfaces Build and Conquer as [V0.2] by The Slop Company. The systems below shipped or solidified during the V0.1 wave and remain the best public reference for how city progression, drones, steel export, and missiles behave heading into later beta builds. Read this page as lineage plus practical advice, then verify numbers in your current session. Return to the Updates Hub for cadence habits.

Headline changes in the V0.1 wave

City level 5 destination

Earlier beta pacing focused players on early city milestones. V0.1 clarified a long horizon: city level 2 at roughly 250 population and city level 5 at roughly 2,500 population. That gap reshaped plot planning. Housing density became a multi-session project, not a one-evening Autobuild. Utilities and services had to scale or else soft caps stalled growth. Use the City Planner to translate those targets into housing counts, and keep S-tier residential priorities from the Buildings Tier List in mind before placing vanity monuments.

City level 5 is not a participation trophy. It marks the economy that can sustain layered air defense, late missile ammo, and reinforce loops while eight-player mainland fights rage.

Drones enter the roster

V0.1 pushed drones from rumor to practical kit. Scout frames improved mainland vision; armed frames chipped infantry and punished lazy artillery parking. Research branches and hangars began competing with tank lines for steel and cash. On the roster page Units, Missiles & Drones you will still see drones called out as A-tier vision tools in the November 2026 meta. After V0.1, ignoring drones means walking tanks into fog鈥攅specially painful in max-eight lobbies.

Steel export as an economic lever

Steel stopped being only a silent craft ingredient. Export rules gave cities a way to convert industrial surplus into cash鈥攐r starve themselves by selling the last plates needed for repairs and factory queues. V0.1 taught players to set mental reserve floors. Community Auto Sell toggles that ignore reserves became more dangerous overnight; see warnings on Auto Farm Scripts and the Scripts Hub. Mid-game plans now ask: mine 鈫?refine 鈫?decide whether to export or stockpile for tanks, AD, and munitions.

Missile rework

The missile ladder was retuned into a hit-quest progression players still use: SRBM at 5 hits, GLCM at 12, MRBM at 25, Hypersonic at 100, Cluster at 1,500. The rework emphasized earned firepower over instant buy buttons. Aim, ammo discipline, and AD interactions matter. Hypersonic became a scalpel against turtles; Cluster became a saturation reward for long grinders rather than a minute-one wipe. Full tactical notes live in the Missile Guide and grades live on the Units & Missiles Tier List.

If your muscle memory still expects pre-rework panels, open the missile UI manually every patch week鈥攍abels and ammo types may differ slightly in V0.2 even when the ladder thresholds rhyme with V0.1.

Knock-on effects for new players

Getting Started routes changed after V0.1: rush housing to 250, stand up mines before greedy armor, unlock basic AD before celebrating SRBM, then decide whether drones or tanks fit your lobby. Promo codes did not arrive to paper over mistakes鈥擺Codes](/codes/) still report no confirmed promos as of November 2026.

Script authors had to chase new remotes for industry, export, drones, and missiles. Executing outdated loaders after the rework caused empty menus or runaway sells. Follow How to Execute Scripts whenever the version tag moves from V0.1-era builds into V0.2.

Suggested checklist when you first boot V0.2

  1. Confirm place identity on the Links Hub (The Slop Company, correct universe).
  2. Note your city level, population, steel, and highest missile unlocked.
  3. Place or repair AD if mainland lobbies look missile-active.
  4. Re-learn drone hangar and export buttons with a low-stakes click tour.
  5. Recalculate housing needed for 2,500 with the City Planner.
  6. Only then consider automation toggles.

Balance philosophy inferred from V0.1

The Slop Company appears to want plot mastery and mainland friction together. Level 5 gives turtles a dream鈥攂ut drones and missiles punish pure isolation. Steel export rewards industry yet creates self-own risk. Hit quests gate nukes so empty-server missile spam is harder. That philosophy still colors V0.2 play: grow, arm, contest, repair, repeat.

What this page is not

This is a fan reconstruction in patch-notes style, not a verbatim corporate changelog. Exact UI copy, numeric hotfix values, and internal commit messages may differ. When official group posts conflict with this article, trust the live game and official channels linked from the Links Hub. We will add future updates/*.json files as named drops appear; this V0.1 entry remains the cornerstone explainer for systems you still touch daily.

Respect the version tag. V0.1 taught the grammar; V0.2 is the sentence you are playing now. Keep screenshots, keep reserves, and let hit quests鈥攏ot panic buys鈥攗nlock your next missile tier.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Is the game still on V0.1?

No. The live client shows Build and Conquer [V0.2]. This page documents V0.1 systems鈥攍evel 5 cities, drones, steel export, missile rework鈥攖hat still inform V0.2 play.

What population do city levels 2 and 5 need?

About 250 population for city level 2 and about 2,500 for city level 5. Verify in your build and plan housing with the City Planner.

What did the missile rework change?

Missiles progress through hit quests (SRBM 5, GLCM 12, MRBM 25, Hypersonic 100, Cluster 1,500) with stronger emphasis on earned unlocks and ammo discipline.

Why does steel export matter?

V0.1 made export a real cash lever. Selling too aggressively can strip plates needed for repairs, tanks, and munitions鈥攕et reserves before using Auto Sell.

Where should I go after reading these notes?

Skim Getting Started, recalculate housing in City Planner, then review Missile Guide and tier lists for current V0.2 decisions.