Build and Conquer Players Hub
Roster overview of the units and structures Build and Conquer players actually manage.
Build and Conquer does not use gacha heroes. 鈥淧layers鈥?on this wiki means the roster of units, missiles, drones, and supporting buildings that human operators manage across a private plot and the shared mainland. The Slop Company鈥檚 Roblox strategy beta caps lobbies at eight commanders. Your identity is your city level, your unlocked missile tier, and the composition you can reinforce after losses. This hub orients that roster so you can jump into detailed pages, tier lists, and planners without confusing lookalike games.
What the roster includes
Ground forces: infantry squads for captures and hit-quest farming; tanks for breakthroughs; HIMARS-style artillery for area pressure. Air and autonomous: drones for vision and harassment introduced more clearly after the V0.1 content wave that still defines V0.2. Missiles: SRBM, GLCM, MRBM, Hypersonic, and Cluster munitions gated by hit quests at 5 / 12 / 25 / 100 / 1,500 hits. Defensive layer: air defense batteries that exist to keep those same missiles off your housing. Plot backbone: housing, shops, mines, industry, utilities, and research that determine whether you ever afford the fun toys. Deep mechanical text for combat pieces lives on Units, Missiles & Drones. Rankings live on the Tier List Hub.
Progression lens for roster choices
City level 2 unlocks serious mid-game identity at 250 population. City level 5 at 2,500 population marks late-plot power. Until those gates move, every recruit competes with housing tiles and repair budgets. New commanders should skim Getting Started and run numbers in the City Planner before obsessing over Hypersonic flexes. Missile timing specifics belong in the Missile Guide.
A practical roster roadmap:
- Infantry + basic AD while housing races to 250.
- Drones + shops/mines funding.
- Tanks or HIMARS once factories exist.
- SRBM鈫扜LCM鈫扢RBM as hits accumulate.
- Hypersonic and layered AD while population climbs to 2,500.
- Cluster only when ammo and targets justify the 1,500-hit climb.
How players scout opponents
In eight-player servers you read cities as much as armies. Dense housing without AD screams Cluster bait. Heavy tank parks without infantry screens fold to drones and artillery. Labs glowing mid-plot imply missile tech incoming鈥攃heck their hit tempo if Zone ESP or manual scouting is available. Community scripts described on the Scripts Hub sometimes paint zones automatically; treat that as optional and risky.
Buildings players still 鈥渕ain鈥漒n
Even on a Players hub it is worth naming the structures operators babysit: high-density housing, steel-capable mines, cash shops, factories, power/water, research labs, and AD emplacements. The Buildings Tier List grades them; this hub only stresses that losing labs or power mid-fight deletes your ability to reinforce units listed on the child page.
Modes of engagement
- Plot polishing: population and industry focus, minimal deploy.
- Zone grinding: infantry/drone loops for hits and captures.
- Siege windows: tanks, HIMARS, MRBM/Hypersonic coordinated strikes.
- Turtle shell: max AD + repair while racing 2,500 population.
Switch modes after reading patch notes on the Updates Hub and Update V0.1 (level 5 cities, drones, steel export, missile rework鈥攇ame client now shows V0.2).
Linked resources
- Units, Missiles & Drones 鈥?detailed roster roles.
- Units & Missiles Tier List 鈥?S/A/B/C combat grades.
- Buildings Tier List 鈥?economy grades.
- Tools Hub / City Planner 鈥?population math.
- Links Hub 鈥?official Roblox place and The Slop Company group.
- Codes 鈥?no confirmed promos as of November 2026.
Advice for duo or lobby coordination
Voice with allies when possible: one player farms hits with infantry while another holds AD and repairs. Trade steel if export rules allow. Call missile targets so two MRBMs do not overkill one shed. Because servers are tiny, a single coordinated pair can out-tempo three loners who all Autodeploy into the same meatgrinder鈥攁nother reason to keep Auto Deploy manual unless you accept script risk on Auto Farm.
Treat this Players Hub as the roster map, not the meta bible. When balance shifts, update your mental model from patch pages first, then re-read the units child page, then adjust buy lists. Your 鈥渕ain鈥?is the city that still stands after the missile volley.
Frequently Asked Questions
Quick answers to the most common questions.
Does Build and Conquer have character heroes?
No. The roster is units, drones, missiles, and the buildings that sustain them. Players are the human commanders in up to eight-seat servers.
What should a new player recruit first?
Infantry for captures and early hit quests, plus basic air defense, while housing pushes to 250 population for city level 2.
Where is the detailed unit list?
See the Units, Missiles & Drones page linked from this hub for roles, unlock context, and usage tips.
How do tier lists relate to this hub?
This hub explains roster roles; the Tier List Hub grades what to fund first. Use both with the City Planner.